Архив: Нужно дописать код на C# для проекта в Unity 5. Львов.
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в месяц
Создан: 7 лет назад
Закрыт
- Описание
- Код взят отсюда: https://www.youtube.com/playlist?list=PLX-uZVK_0K_73EIM5VvzfrBUDqztzbARm
В нем есть тайлы двух типов: TopTile и LeftTile
Нужно дописать ещё два варианта AngleTopTile и AngleLeftTile
Code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class TileManager : MonoBehaviour {
public GameObject[] tilePrefabs;
public GameObject currentTile;
private static TileManager instance;
private Stack leftTiles = new Stack();
public Stack LeftTiles
{
get { return leftTiles;}
set { leftTiles = value;}
}
private Stack topTiles = new Stack();
public Stack TopTiles
{
get { return topTiles;}
set { topTiles = value;}
}
public static TileManager Instance
{
get {
if (instance == null)
{
instance = GameObject.FindObjectOfType();
}
return TileManager.instance;}
}
// Use this for initialization
void Start () {
for (int i = 0; i < 100; i++)
{
SpawnTile();
}
}
public void CreateTiles(int amount)
{
for (int i = 0; i < amount; i++)
{
leftTiles.Push(Instantiate(tilePrefabs[0]));
topTiles.Push(Instantiate(tilePrefabs[1]));
topTiles.Peek().SetActive(false);
topTiles.Peek().name = "TopTile";
leftTiles.Peek().SetActive(false);
leftTiles.Peek().name = "LeftTile";
}
}
public void SpawnTile()
{
if (leftTiles.Count == 0 || topTiles.Count == 0)
{
CreateTiles(100);
}
int RandomIndex = UnityEngine.Random.Range(0,2);
if (RandomIndex == 0)
{
GameObject tmp = leftTiles.Pop();
tmp.SetActive(true);
tmp.transform.position = currentTile.transform.GetChild(0).transform.GetChi ld(RandomIndex).position;
currentTile = tmp;
}
else if (RandomIndex == 1)
{
GameObject tmp = topTiles.Pop();
tmp.SetActive(true);
tmp.transform.position = currentTile.transform.GetChild(0).transform.GetChi ld(RandomIndex).position;
currentTile = tmp;
}
int spawnPickup = UnityEngine.Random.Range(0,10);
if(spawnPickup == 0){
currentTile.transform.GetChild(1).gameObject.SetAc tive(true);
}
}
}
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